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Sunday, October 11, 2026
UrbanBrief

Three Pokémon Titles That Were Denied the Love They Earned

In the wake of a glimpse of global harmony courtesy of Pokémon Go, there's no question that the monster collecting franchise is about as ubiquitous gaming titles in existence. Pikachu is every bit as famous as Mickey Mouse, if not more so. The ongoing excitement surrounding trading card values guarantees almost daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a couple million copies. Remarkably, unofficial Pokémon games go viral every year.

Yet in spite of that pervasiveness and fame, there are still Pokémon games that are totally overlooked. These are games that failed to receive their proper due, or were buried under the hype of the mainline series. They're Pokémon games released on doomed platforms or services, or were early forays onto different formats. They're often also Pokémon games that probably would have flourished if they had received follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Relaxed Forerunner

Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them highlight the everyday realities that would come with owning a companion. Sure, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its launch said Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game is set on a farm where your personal Miis—get this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was before the rise of idle games, and the video playthrough popularization of watching games you aren't actively controlling. Many never understood that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so remarkable, a live stream focused on broadcasting the game 24/7. The individual who operates the channel states that, after almost twenty years of experiencing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Strategic Tabletop Game Lost

Are you aware that Pokémon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and features in general," a user declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a great strategic challenge for the few folks who played Duel, but that board is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Whimsical Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.


Given dozens of core games and derivative titles, chances are that I omitted that particular Pokémon game you totally love but argue that too few people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection despite argu

By

Tiffany Peterson

Maya is a journalist and urban planner passionate about documenting city life and sustainable development.

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